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Shaderball Extreme

This started out as a simple shaderball that I modeled after one I saw on Reddit somewhere. I wanted to test out the PBR Painter add-on (which is excellent). As I played with it, the shaderball got fancier, and I added the separate shells and insets, as well as a laboratory-like background. Needless to say, I got a little carried away, but that’s par for the course with me and Blender. Feedback welcome.